- The beater isn’t restricted to horizontal movement at the bottom of the screen but can move around freely.
- The gameplay is based on an accurate physics model which allows for much interaction.
- The ball is not killed by falling out of the bottom of the screen but if it’s sucked into holes which can be scattered all over the screen.
- Many unique elements like rubber bands, magnets, flipper-like bumpers, wormholes, mines, killer disks, hammers, pincers, etc. that can be combined in nearly all imaginable ways ( click here for a complete list ).
More than thousand words say some screenshots I have just made by running original Bolo in a DOS Emulator (see previous post). I badly made it up to level 10 😉
Note that the artwork is copyright by Dongleware Verlags GmbH.