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Monthly Archives: October 2010

200 commits and counting

Today I commited the 200th change to the RemBolo source code.  This also marks some milestones reached: Proof-of-concept for the game object model by implementing various stone types, figures and “immaterial” objects like rubber bands. Rooms (levels) can be loaded / saved from XML files Created a basic GUI for selecting level files The GUI … Continue reading »

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