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Monthly Archives: February 2015

Editor taking shape

En voilà, we have a graphical level editor! Well, it’s still in an “early alpha” phase 😉 So far the following features are working: – Select a game object from a list of all objects. – View the properties of the object. – Modify the properties and update the object and its graphical representation accordingly. … Continue reading »

Categories: News | 1 Comment

Why do we need C++ reflection? (or: magic enums)

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Interview of Meinolf Schneider / Amekudzi at moodway

I just found this relatively recent interview with the father of Bolo, Esprit, Oxyd and other Dongleware games: (german) Among others he talks about the old “Atari ST” times, when games where not a big market yet and that he was propably in the wrong time at the right place. Though he also thinks … Continue reading »

Categories: News, Original Bolo | Leave a comment

Back to business!

Soooo…. I just want to let you know that this project isn’t dead 😀 Some things that motivated me again: Visual Studio 2013 Community Edition available “for free” This is really exciting as this version replaces the express editions but feature-wise it is equivalent to VS 2013 Professional! Looking forward to VS 2015 Community Edition … Continue reading »

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